Osegi
Gaming·1 min read

Zelda Ocarina of Time remake: rolling still beats the new sprint

Nintendo added a sprint to the Ocarina of Time remake. Speedrunners timed it and found Link's old roll is still two frames faster, and a new trick is faster again.

Link from Zelda Ocarina of Time performing a forward roll across the fields of Hyrule.
Image: Numerama

Nintendo gave Link a sprint button in the Zelda Ocarina of Time remake. Fans have already worked out that rolling is still quicker.

The remake came out on 5 November 2026. The sprint is new: the 1998 original had no such thing. It was added after Eiji Aonuma, the remake's producer, said in the presentation video that some players of the original were chaining Link's dodge rolls to cross Hyrule faster. A sprint looked like the obvious fix.

Players weren't convinced, and speedrunners (people who race through games as fast as possible) got out the stopwatch. In a video posted on YouTube on 6 November, the creator Kethaldo compared the different ways of getting around. His result: the roll beats the sprint by two frames, which is a fraction of a second. Tiny, but it is enough to prove the roll fans right.

What is the "roll-hop" in the Ocarina of Time remake?

There is something even faster. Kethaldo also showed a technique that combines a small forward jump with a roll. It has no official name yet. The French-language suggestion is "roulebond", which translates roughly as roll-hop. According to the source material, it saves a few precious seconds on longer trips.

Speedrunners have a long record of bending a game's new features to their own purposes, even ones meant purely for comfort, and this is another example.

Is the sprint worth using?

For most people, yes. The sprint should make getting around more pleasant for anyone who doesn't want to spend a whole adventure somersaulting across fields. If you are racing the clock, though, Link is not done rolling.

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Tags:zeldaocarina of timenintendospeedrunremake

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