Osegi
Hardware·2 min read

Glydr foot controller: a $299 pad that moves gaming to your feet

Glydr is a $299 foot controller with up to 16 mappable actions. Co-founder John Warren, a wheelchair user, says it spares tired hands in games like Apex Legends.

A person playing a video game with their feet on a customizable aluminum foot controller placed on the floor.
Image: Gizmodo

Your thumbs are doing too much. That is the pitch behind Glydr, a $299 foot-operated controller that takes sprinting, crouching and other actions off your hands and gives them to your feet.

John Warren, a games journalist with more than 15 years in the industry and a lifelong wheelchair user, joined Glydr as a co-founder after trying it. He was sceptical at first. When co-founder Rick Tett introduced the device in 2020, Warren assumed something like it already existed in the disability or VR space. His market research said otherwise. Existing game pedals, such as Logitech's racing setups, mostly handle on/off switches, braking and movement. Glydr offers analog, multidirectional input and supports up to 16 mappable actions.

What is Glydr and how does it work?

Glydr is a customisable foot controller meant for games and everyday computer use. Warren tested it in Apex Legends, where he struggles with hand dexterity when toggling sprint and crouch on thumbsticks or reaching across a keyboard. Mapping those to his feet, he says, let him play for a long time and get tired of the game, not frustrated that his hands were too slow.

He argues that back paddles on Pro and Elite controllers still make your hands do the same work from a slightly handier spot. Glydr moves the load elsewhere.

Built to be kicked around

The body is aluminium, because the team wanted it heavy enough to stay put through hours of repetitive movement. It uses Hall effect sensors, which reduce drift and help it last. Rubber pads with tread work even if you wear shoes. It was designed with Create, a manufacturing studio in Taiwan. About 600 units are on the market, and Warren says only one has come back broken during play. Don't stand on it, he says, though he knows people will kick it.

Accessibility shaped the design. Early versions needed both feet, so Warren suggested making the pads run independently. The team worked with a professional Rocket League player with cerebral palsy, whose body is weaker on one side, so he could use one foot and one hand.

At conferences, Warren says, about 90 percent of sceptics who sit down and play come round within minutes.

Apps worth a look

SUMO: the number puzzle

Tap the right tiles, add them up, hit the target. Easy to learn, hard to master. Free, for all ages.

Tags:glydrfoot controlleraccessibilitygaming peripheralsapex legendsjohn warren

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