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Gaming·1 min read

GTA 6 Runs at 30 FPS on All Consoles, Rockstar Confirms

Rockstar says GTA 6 is capped at 30 fps on PS5, PS5 Pro and Xbox Series X|S. Only the PS5 Pro gets PSSR upscaling and ray tracing.

A PlayStation 5 Pro console and DualSense controller beside a screen showing a GTA 6 city scene.
Image: Spider's Web

Rockstar Games has confirmed that GTA 6 will run at a maximum of 30 frames per second on every supported console. The announcement came as pre-loading went live, more than a week ahead of the 19 November launch.

According to the studio, the game was "fully developed from the ground up to deliver the best possible experience for the current generation of consoles." It targets four devices: PlayStation 5, PlayStation 5 Pro, Xbox Series S and Xbox Series X.

PS5 Pro gets the best visuals

Rockstar has not published detailed graphics modes for each console. The PS5 Pro, however, is the only version to support PlayStation Spectral Super Resolution (PSSR), Sony's AI-based upscaling technology. It is also the only version that offers ray tracing, and it adds improved visual effects over the standard PS5.

The PS5 Pro has by far the most powerful graphics hardware of the four consoles, so the gap is not surprising. Still, a 30 fps cap means players on any platform will not be able to choose a higher frame rate mode.

Sony hardware gets extra features

Both PlayStation versions run at 30 fps and include Tempest 3D Audio, shorter loading times and full DualSense support. Rockstar has long said GTA 6 is meant to play best on Sony's console, and the game is fully integrated with DualSense controllers, which provide what the studio calls high-quality haptic feedback.

For players, the practical message is clear: expect a consistent 30 fps experience everywhere, with the PS5 Pro offering the most polished image. Pre-loading is already available, so the game can be installed before it becomes playable on 19 November.

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Tags:gta 6rockstar gamesps5 proxbox series x30 fpspssr

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